A fast paced breakout take with a color function,

Mechanics:

To break stronger (black beveled) blocks you need to hit them with same color

Bounce the ball to make it into a piercing fire ball


Self-developed as a small scoped project to see how 2D works on Godot 4. 

StatusPrototype
PlatformsHTML5
AuthorEnes
GenreAction
Made withAseprite, Godot
Tags2D, Breakout, No AI, Pixel Art, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
AccessibilityTextless

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